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Shaders have to be generated though, and since GC/Wii games are not designed to create shaders ahead of time as a PC game would, when a new effect appears Dolphin has to delay the CPU thread while the GPU thread performs the compilation a pause that does not exist on the consoles. Modern computers and mobile systems do not work in this way, requiring the use of shaders as an intermediary so your system's GPU can perform the tasks that the GC and Wii GPU performed directly.
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The GC and Wii have no concept of shaders - everything is executed directly by the hardware without an intermediate programming language (API). Metroid Prime 2: Echoes (GC) is one of the most susceptible titles to shader compilation stuttering. Dark Aether's atmosphere is caustic and damages Samus' Power Suit, requiring the player to move between designated "safe zones" that allow Samus' health to be regained slowly.Īn updated version was released for the Wii as part of the Metroid Prime Trilogy.Įmulation Information Shader Compilation Stuttering Echoes features parallel dimensions gameplay, Light Aether and Dark Aether, where changes in either dimension often reflect changes in the other.
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Like its predecessor, Metroid Prime 2: Echoes takes place in an open-ended world with interconnected regions, revolving around solving puzzles to uncover secrets, platform jumping, and shooting enemies. It is the seventh published game in the Metroid series and a direct sequel to Metroid Prime. Metroid Prime 2: Echoes, known as Metroid Prime 2: Dark Echoes ( メトロイドプライム2: ダークエコーズ Metoroido Puraimu Tsū: Dāku Ekōzu) in Japan, is a first-person, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube.
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